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Old May 24, 2005, 02:07 PM // 14:07   #21
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Originally Posted by RTSFirebat
And your rude... they are a development company, they paid by us to create things like this. Ok maybe whole new sets is a bit much, but I would like to see more unqiue end of game armor...
Sorry for being rude. And they paid us? Where's my check?

A whole new set of equipment for every combination of jobs is a bit much. I see new gameplay features a much bigger plus then new digs. Even if they do add new sets for each combination, they have to release them all at the same time. (Because releasing new digs one combination at a time would just not be professional, and lead to quite a bit of griefing and consumer annoyance as people brag and complain.) As well with such a volume of design, it's possible the quality of the designs could go down as well. Right now, the outfits are nice. Most of them are quite good. The amount of time this would take to make all combination outfits fresh would be, well a money sink for the company. I don't see it helping GW. So what if they modified the sets we have now? A little differently for each primary? That's alot more doable, still a money sink, and still not too beneficial for GW. I can see modifying current sets to make new ones happening somewhere down the line, but right now - there are alot more important things the company needs to do. Plus I woulnd't be suprised if their creative design department turned into their CDD for expansions and are busy working on one right now. :v
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Old May 24, 2005, 02:14 PM // 14:14   #22
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I meant we pay them :P Typpo for t3e lose!
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Old May 24, 2005, 02:19 PM // 14:19   #23
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Originally Posted by RTSFirebat
I meant we pay them :P Typpo for t3e lose!
That's what I thought X9
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Old May 25, 2005, 03:47 AM // 03:47   #24
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I don't think a card game would be enough of an exit for money, but I do think it is a good idea. GW could contain an entire social environment that includes things beyond adventuring. And the longer and more people continue to play the more updates we will get, so even the pure adventurers will benefit in the long run.

BUT I do NOT think it would be enough of an outlet for money. It is good as one thing among many for that, but not by itself. Also it would take more coding.

The monuments I suggested would be completely trivial to add. Some would require no new art, and just a little bit of extra coding. And there you go---competition for suprior statues that would cause an exit for cash from an increasing economy.

I think these other things are good ideas, but I would like them to put something like this in SOON so that the economy does not break before they can add the other things.

Poppin
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Old May 25, 2005, 04:01 AM // 04:01   #25
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Besides just the modeling, this would require careful balancing as well. For example, a nearly 100% elementalist or monk could just take a warrior secondary and get super armor. If you just wanted armor that looks different, you should invest in the underworld/granite citadel/marhan grotto armor... which reminds me: I really hope Arenanet finishes the graphics for all of them.
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